It is possible to use the cargo wagon as a "big chest": Place rails, put an unmoving wagon on it and inserters around. One example are iron plates, 5 iron plates can be crafted into 1 steel plate which means that when transported by train, the throughput increases by 5 times. Some raw items craft into a smaller amount of processed items. Stack size is not the only factor to consider when comparing train transport of preprocessed items to raw items. This can make preprocessing of ores into plates near the mines a useful strategy, because the transport of plates is more efficient. ) or 4000 items of processed plates ( Copper plates, iron plates. Players can enter a cargo wagon and control any connected locomotives.Ī cargo wagon can be filled with 2000 items of ores ( copper, iron. This works in the same way as the filtering slots in other vehicles the default key to define or remove the filter is the Middle mouse button. Wagons have a stack limitation option the same way chests do, which can be used to limit the number of transported items.Įach stack in the cargo wagon can be filtered. A spot where inserters are positioned to transfer cargo for wagons is called a train station. In automated-mode it is the same, but additionally they can only filled/empty, when stopped on a train-stop (not at a signal). In manual-mode cargo wagons can only be filled or emptied when they are not moving. The inserter item stack size is important to fill the wagon fast! Up to 12 inserters per wagon are possible (from both sides). Also, make sure the loading system is it's own logistic network (not connected to the rest of your base), so that the bots will be strictly dedicated to loading at that station.The Cargo wagon is used in conjunction with locomotives to form trains for the railway.Ī wagon is used to transport items and can be filled and emptied like a chest, but with many more inserters at the same time. Note that regardless, you'll want a bunch of roboports close to the loading chests, and if you use active providers on the mining patch, roboports around the ore patch as well. I'm sure there are other methods and various hybrid belt/bot systems, but I particularly like the second method. The bots will move ore from the active providers to the storage chests as soon as it's mined, and you prevent miners from backing up (unless all your storage chests get filled), and you'll have lots of ore from them to pour into the requesters. Set the storage chest filters (on all of them) to whatever kind of ore you are mining. Setup a boatload of storage (yellow) chests near the loading station. Option 2: Mine directly into active provider chests. Bots are bad at pulling evenly from passive providers, so you can get some lanes backed up while others are empty. This was the first bot loading setup I tried, and it's convenient, especially with low robot speed research, but it has drawbacks. Option 1: Mine onto belts, belt ore close to the loading zone, insert from belts into passive provider chests. Keeping the request amount low ensures that ore will be distributed evenly. Set the request amount such that when fulfilled, there is at least a wagon-load of ore ready to be inserted spread across those 12 chests. Both, and really any bot loading setup, use 12 requester chests per train wagon, each with stack inserter into the wagon. I usually don't even try until well into the mid-game (lots of research done, maybe launched some rockets, but not nearing "megabase" status). Thanks in advance! (And please be kind I'm sure there's an obvious answer that I'm missing, or a way that I'm thinking about this all wrong!)īots definitely make this easier, and are pretty simple to set up, but take a lot more resources. Is there a better solution than balancers here? I heard robots and circuit network can help with such things, but I'd need an ELI5-style tutorial for that. I tried just splashing splitters around to get things vaguely distributed, but I often end up with some belts/chests backlogged while others are sparse. Even if I only did one side, I haven't seen a lot of 5 to 24 balancers out there, and it still feels ridiculous, when you look at the size of those things. How do I map these 4-6 belts into my cargo wagons? Should I be looking for a 5 to 48 balancer? That seems a bit ridiculous. (Currently red, but I could upgrade them to blue if it would help.) But, my ore patches (currently in the 1-2M range) only produce about 4-6 belts worth of ore. This means there are 4 cargo wagons * 2 sides per cargo wagons * 6 slots per side = up to 48 input stack inserters. Basically, how do I evenly and efficiently load them? I'm in my second freeplay game and as I scale up to larger ore patches, I'm noticing a recurring problem loading my trains.
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